Yang Zhizhuang
杨志庄 / 楊志庄
- Game Developer
- Full-Stack Engineer
- Representative of Nobilwing
I build playable systems: original games, web tools, automation, and technical foundations that help ideas become usable products.
Nobilwing
Nobilwing develops original games for Steam and provides development support for game teams, software projects, workflow tools, and technical consulting.
For business inquiries, service details, or company information, visit the Nobilwing website.
Featured Projects
Selected games, simulations, and software work. Project media and public links will be added only when confirmed.
School! Love Reflex
A top-down 2D action game where the player reflects enemy bullets instead of attacking directly.
Life-like CA Open World
An open-world cellular automata server with chunk-based persistence, background simulation, REST API controls, and a browser UI.
Beyond the Height
A puzzle game about stacking blocks higher while considering physical effects such as wind.
How I Work
My work sits between games, software tools, and practical engineering: rules, state, feedback loops, APIs, interfaces, automation, logs, and documentation.
Games & playable prototypes
From student projects to original game development, my focus is turning mechanics into something people can actually play.
Full-stack implementation
I move between gameplay code, backend APIs, web interfaces, automation, and internal tools when the project needs it.
Practical delivery
Through Nobilwing, I care about maintainability, handoff-ready documentation, clear scope, and work that remains usable after delivery.
Personal / Portfolio
For personal project discussions, portfolio questions, or general collaboration, start from GitHub or the contact page.
Company / Development Request
For commercial development support, service details, or company information, use the Nobilwing website.